![]() To combat the wildly animated caricatures we deal with, we also construct a toolbox of solutions that help to shepherd garments through shots.”Ġ1 COLLABORATE WITH THE ANIMATION DEPARTMENT The character’s performance is what drives the movements of their clothing, so foster a collaborative relationship with the animation department. Of course, this is an idealised – and therefore unattainable – scenario. “This three-step process ensures a simulation-savvy garment that will run through every shot successfully. Finally, we prepare the garments with customised, built-in simulation controls to be used in production. Next, we finesse the movement and material properties by running the garments through various animation cycles and tweaking simulation parameters. First, we design and model the garments onto the character. “At Pixar, we invest the time to set up cloth models before we enter production, a process broken into three equally important steps. The role of the cloth lead is to marry the two. The world we simulate, however, is based on a physics-driven model. However, cartoon animation creates its own problems for the cloth artist, making it vital to establish a good basic workflow, as Pixar’s Claudia Chung explains: “Animation is a world in which strangely proportioned characters move in ways that would never be seen in real life. ANIMATIONīY CLAUDIA CHUNG Our first set of tips relate to a world in which absolute realism is not a priority. No matter what kind of projects you work on, you should find advice here that will help you achieve faster, more controllable simulations. Together, our experts’ tips provide a fascinating, wide-ranging overview of the field. David’s tips explore ways in which artists can ‘cheat’ simulations, or combine them with traditional rigging techniques, to achieve results more quickly. With turnaround times measured in days, it is not always possible to rely solely on simulation. ![]() Finally, The Mill’s David Knight discusses the most time-pressured field of all: advertising. ![]() In his tips, cinematics veteran Malcolm Thomas-Gustave sets out measures that artists can take during set-up to minimise problems later on. As the time available in which to fine-tune a shot decreases, the need to produce a simulation that works first time increases. ![]() Next, we turn to the high-pressure world of game cinematics. ![]() In her tips, The Orphanage’s Daniela Calafatello discusses the importance of getting the fundamental properties of a simulation – such as mesh resolution anbd orientation – correct in order to achieve believable cloth motion. Whereas feature animation is often stylised, visual effects work places greater pressure on artists to achieve photorealistic results. POSER DEBUT CLOTH EFFECT SERIESAccordingly, Pixar cloth lead Claudia Chung focuses on the process of setting up a cloth pipeline, and the way in which complex shots can be broken down into a series of smaller problems that can be resolved completely with simulations. We begin with the market sector in which artists traditionally operate under the least time pressure: feature animation. We asked four experts from different fields within the 3D industry to give us their tips for making better use of these simulation tools. Whereas, a few years ago, it would have been necessary to resort to a third-party plug-in – or to fake the motion of the cloth by hand – most modern 3D packages have sophisticated cloth simulation systems built in as standard. POSER DEBUT CLOTH EFFECT PROFESSIONALOur 40 tips, supplied by experts from every sector of the 3D industry, will help you create faster, more controllable clothing simulationsĬlothing simulation has now become a standard part of professional animation jobs. ![]()
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